Emmy Award winning computer graphics professional specialized in developing expressive and efficient character rigs with an emphasis on facial setup. Highly experienced in rig setups for motion capture and real-time performance animation as well as keyframe cleanup and technical animation. Combines a broad background in developing pipelines as well as integrating diverse character types into varied client pipelines. A wide range of experience in Animated and live action Feature Films, TV/DVD production and Engineering/Data Visualization. Highly skilled in Maya, MotionBuilder, Photoshop and After Effects. A technically creative artist whose attention to detail is reflected in the many pipelines, rigs, interfaces and code that I have developed.